2 SHARDS · 50 + 50 · BOTH SURVIVE · 1.05× → 105 PAYOUT → +5 NET
Choose 1, 2 or 3 shards, choose a placement mode, lock the layout, then reveal the committed fracture. Each shard settles according to whether its locked cell survived.
RUPTORA uses a fixed 100 PLAY UNIT reference to make returns easy to read. The fixed 100 PLAY UNIT reference is split evenly across your selected shards. Each surviving share is multiplied by the revealed intensity. Full survival at the minimum 1.05× returns 105 total, for +5 net. PLAY UNITS are not a balance, wallet, deposit or cash wager.
Every board cell has the same theoretical marginal destruction probability. Placement can change how shard outcomes are correlated, which changes the shape and volatility of results.
The fracture mask and hidden intensity multiplier are committed before placement. After placement is locked, the game reveals them and the result can be checked against the earlier commitment.
Each round carries a hidden committed intensity of 1.05×, 2× or 8×. Intensity is not visible before lock. Your return is the surviving shard fraction multiplied by the revealed intensity.
The fracture is a visual representation of the verified result. It may not create failed cells, rescue shards, or modify settlement.
Play-money prototype only. No deposits, wallet or cash wagering are implemented.