Independent Game Studio

Original games,
built with intent.

We build games around a decision worth making, then shape the system, feel and presentation around it.

01 / Studio reel

Three games.
One body of work.

Thirty seconds of authentic product footage from FUSE, BREAK and RUPTORA, framed by Brass Moth and nothing else.

Studio reel / V3.2

Approved original-tempo FUSE, BREAK and RUPTORA product footage.

02 / Games

Three systems.
Three distinct identities.

FUSE gameplay showing value cores grouped inside the Kinetic Glass chamber.
Authentic gameplay frame
Shared-fate risk system

FUSE

Group surviving value cores before each pulse. Fusing changes which values share the same fate without changing the reference expected return.

BREAK prototype gameplay showing the industrial machine and risk-shape interface.
Authentic gameplay frame
Industrial risk-shaping system

BREAK

Choose whether to concentrate one exposure or split it across two or three fragments, then let the machine resolve the committed round.

RUPTORA gameplay showing the spatial board and shard placement surface.
Authentic gameplay frame
Spatial risk system

RUPTORA

Place one to three shards, shape how their risks move together, then face one committed fracture across the board.

03 / Approach

The mechanic earns the spectacle.

01
Systems first.

A game starts with a decision worth making, not a theme looking for mechanics.

02
Clarity matters.

The player should understand what they control, what they risk and what the game decides.

03
Each game earns its look.

Brass Moth provides the frame. Each product keeps its own visual and mechanical identity.

04 / Partners

Built for serious product evaluation.

Playable builds are shared privately with qualified partners. Product, math and technical review material is available according to each game's current scope; private diligence stays off the public site.